Thursday, November 5, 2015

Angela Buchanan, Week 7 PPJ - Blog Post 4


Angela Buchanan, Week 7 Journal PPJ, Blog post 4

Interface Design, art assets

I expected my schedule to be busy, but not this busy. Unfortunately I did not meet my intended goal, but I still managed to get work done. My biggest issue was focusing too much on the cutout when I should have stuck with a rough draft of that and focused on working on the backgrounds and interface.
I have a template laid out for the interface now, so I expect to get the remaining art assets out quickly next week.

Positive Content

- The cutout art is fully completed
- I have a template set up for the dash interface, so making the remaining interface elements should be relatively quick and easy


Negative Content
- Unexpected schedule mishaps made the week busy
- I spent way too much time on the cutout when I should have focused on more important assets


Work and hours

·         Cutout – 5 hrs

·         Art for a cutout that will be used in the mech game. Muscles are difficult to draw even with a reference.



·
         Interface art – 1 hr
·         Turned the concept art into a template so that I can quickly create assets for the dash. I didn’t get as much done as I wanted.







·         Background art - 1 hr
·         Since it’s for the background, I wanted to make it so that it can seamlessly tile. As of right now, I kept them simple, but I may add texture depending on surrounding assets. Both are vectors and can easily be expanded.




·         Status Report - 30 min
·         I am now fully in charge of making the status report.


Total weekly hours: 7.5 hrs

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