Interface, 3D art, 2D art, 2D animations
I was able to mostly complete the slot machine this week, however, I didn't realize unity didn't have an easy way to implement masking. Therefore, some minor adjustments will need to be made to the base so that icon can fully scroll downward before disappearing.
Unfortunately I had the animation frames done before knowing this, so I will have to go back and modify the slot and update the frames.
When creating the sprite sheets for the slot machine, I was faced with minor set backs when trying to get the sheets to work properly in unity. The animations kept coming out shaky and not smooth.
Eventually I resolved the problem when I realized my dimensions were not in powers of two.
Fixing the dimensions seemed to fix the problem.
I did my best to update as many of the dash instructions as I could, but eventually I ran out of time and had to focus on other assignments for other classes.
Positive Content
- Managed to get the slot machine sprite sheet working
- Fixes needed for the slot machine will be easy to implement
Negative Content
- Slot machine will require some minor edits for it to be usable
- Struggles with animations held me back a bit
Work and hours
Slot Machine and Animations (4 hr)
- Right now the bottom is too thin for icon to pass by without disappearing awkwardly, so I'll have to adjust the base. Other than that, the slot machine is complete.
- The screen above the slots are intentionally left blank to allow different messages to be displayed.
Cardboard Cutouts (1.5 hr)
- Just a simple collection of cardboard cutouts for use in the water-gun game.
- The UFO is the goal for both alien and humans while the spaceman and alien are the rising characters
Interface Update (.5 hr)
- The modifications are simple, so they do not take very long. I toyed around with slanting and distorting the text, but all versions seemed off in comparison to the original.
- Because of that, nothing much has changed other than size and minor reposistioning
Total Hours: 6 hrs
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