Content with Hours
(Examples included):
My first task for the week
was to capture the footage of the game for the video draft. Not an entirely big
deal, but it does take time to configured Open Broadcaster correctly, capture
the game, and then to run to campus to upload the video. However when I got to
campus, due to the virus that knocked out AWExpress, I didn’t have the
authentication to upload. I eventually got the files to Cory through other
means!
(.75 hrs)
My next task was to add the Quiz
Game art that Jinghan made. That was a rather simple task, and the game looks great
now!
(.25 hrs)
My
efforts then moved onto fixing numerous bugs with the current build. The first bug
I tackled was the Space Aim texture bug. Somehow the textures linked to the
feet and the Lego models got lost in the game. This took a fair amount of
hunting around the Unity project to eventually find. The textures are back
where they should be and are no longer a bright pink!
(1.25 hrs)
Last, the bulk of my work
for the week was based around configuring the original 5 mini games and my
current 3 micro games to work with Ryan’s new control scheme. This involved me
going into each game, finding the code that controlled the controls, and then
rewriting the code such that they talk to the new input scheme. Ryan’s new
control method is definitely much better to use. Taking this time for each game
has really made the controls much more reliable. This also links us to the
initial player select screen that Xavi made last week. ie: player 1 in each
game really and always is player 1 now! The games that took the longest to fix/configure
were Runnerz and Mech Warfare. The reason for this is that they use the
standard asset controllers. Ryan helped me configured a controller prefab to
work for Runnerz. I then made my own FPScontroller prefab for the Mech game and
added it to the array of tools we now have. This means we can reuse those
prefabs for other FPS games and change the controls around easily. As you can
see below, we simply change the text (of Horizontal Input, Vertical Input, …etc)
in the inspector to whatever we want to control the movement, jumping, or
looking. These control changes took plenty of time, but I agree with the group
that they were worth the effort!
(3.75 hrs)
Content Positive
(Duplicate hours from above):
-
I captured footage for the new trailer (.75 hr)
-
I added art to Quiz Game (.25 hr)
-
I fixed the material linkage bug in Space Aim
for the feet and the Legos (1.25 hrs)
-
I configured the original 5 and my new 3 games
to use the newer more reliable controls setup (3.75 hrs)
Content Negative
-
Old code is still haunting us, but it’s slowly
being removed and fixed
Total Hours for the week:
6 hrs
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