Idea creation, GDC, Slack, Mini-Game polish, PPJ
Preparing for GDC presentation
- 6-8 hrs
Fixing up games – 2hrs
Editing Slides – 1hr
What a week! Most of the work this week was getting prepared for the GDC presentation and fixing up the games/making a suitable demo build for it. We had a bit of a setback in scheduling the motion base due to a scheduling error and had to go twice, however this gave us the chance to find and fix a loot of bugs in the game.
Fixing up games – 2hrs
Editing Slides – 1hr
What a week! Most of the work this week was getting prepared for the GDC presentation and fixing up the games/making a suitable demo build for it. We had a bit of a setback in scheduling the motion base due to a scheduling error and had to go twice, however this gave us the chance to find and fix a loot of bugs in the game.
Firstly, one of the games we
planned to show off had a bug where it ended immediately, and so I had to spend
time figuring out what was causing that error, turns out it was just one line
in the code that needed changing (along with some unity jank). Secondly, I had to make a separate build for
our presentation, as some of the games weren’t complete enough to demo. There
were a few errors along the way but it eventually got done and our demo ran
perfectly!
Additionally, some of our games
that we needed to demo required a bit more overall polish and clarity in the
instructions, so I made a few quick changes such as fixing up the
movement/instructions on the QWOP game and swapping out the end-goal sprite for
Runnerz.
Finally, we had to put together
a presentation; I made the main slides (most of them just being reworks of
Angela’s slides) before having Cory insert the testimonials video (now featured
on our website!) and Angela fix the slides up to give them that extra polish.
Content Positive:
- We worked really hard
to get our demo and marketing material up to snuff for GDC! Everything we
needed clocked in at under the 5 minute allotted time and we have things to use
for the site now.
- The game is all
around more refined, especially for the games we demoed! (Namely Runnerz, QWOP,
Interdimensional, Space Aim, Press/Don’t Press and Abducktion)
Content Negative:
- All of these things
were stressful and took a lot of time out of the week
Total Time Spent: 9-11
Hours
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