Tuesday, February 9, 2016

Xavier Smith, Week 5 Journal PPJ, Blog post w, GMAP 378


Idea creation, GDC, Slack, Mini-Game polish, PPJ

Preparing for GDC presentation - 6-8 hrs
Fixing up games – 2hrs
Editing Slides – 1hr

What a week! Most of the work this week was getting prepared for the GDC presentation and fixing up the games/making a suitable demo build for it. We had a bit of a setback in scheduling the motion base due to a scheduling error and had to go twice, however this gave us the chance to find and fix a loot of bugs in the game.

Firstly, one of the games we planned to show off had a bug where it ended immediately, and so I had to spend time figuring out what was causing that error, turns out it was just one line in the code that needed changing (along with some unity jank).  Secondly, I had to make a separate build for our presentation, as some of the games weren’t complete enough to demo. There were a few errors along the way but it eventually got done and our demo ran perfectly!

Additionally, some of our games that we needed to demo required a bit more overall polish and clarity in the instructions, so I made a few quick changes such as fixing up the movement/instructions on the QWOP game and swapping out the end-goal sprite for Runnerz.

Finally, we had to put together a presentation; I made the main slides (most of them just being reworks of Angela’s slides) before having Cory insert the testimonials video (now featured on our website!) and Angela fix the slides up to give them that extra polish.

Content Positive:
- We worked really hard to get our demo and marketing material up to snuff for GDC!  Everything we needed clocked in at under the 5 minute allotted time and we have things to use for the site now.
-  The game is all around more refined, especially for the games we demoed! (Namely Runnerz, QWOP, Interdimensional, Space Aim, Press/Don’t Press and Abducktion)

Content Negative:
- All of these things were stressful and took a lot of time out of the week

Total Time Spent: 9-11 Hours


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