Showing posts with label Week 2. Show all posts
Showing posts with label Week 2. Show all posts

Wednesday, January 20, 2016

Thomas Heiney, Week 2 PPJ, Blog Post 2, GMAP 378


Started Basic Grey Box for Refueled. 
I started the grey box for the Refueled game. This was the basic layout for movement and world creation. I was able to just create simple objects and move them around. It was a little difficult to get movement correct in the current system. John and I met online to try and figure this issue out. The way I was doing movement (copied from Space Aim) was causing the vehicles to bounce off the wall in weird directions. I attempted to come up with a simple win condition but wasn't sure how we should do this. 

Positive
The basic layout was created. 

Negative
The movement bug cost me a lot of time. 

Total: 6 hours.

Vincent Slifer PPJ week 02

This week was a disappointment for my own work.  Due to certain circumstances, I felt that I delivered a subpar component to the project.  While I was able to develop a basic greybox, it barely has any of the functionality I initially envisioned it to have, nor any noticeable motion for the players to experience.

Positive Content
  • Created a greybox for the micro game "Ram the Planet"
    • Created basic method for player to accelerate towards the planet
    • Created a script for an object to orbit another object

Negative Content
  • Other classes had essays to write and documents to read
  • Was not able to fully flesh out the entirety of the micro game
  • Research into certain aspects of the micro game were scarce to non-existant

Work and Hours
Research (~2 hrs)
- Methods to get relative position objects and the camera
- Methods of creating realistic acceleration

Programming (~2 hrs)
- Created initial greybox for "Ram the Planet"

Total Hours: 4 hrs