Angela Buchanan, Week 3 Journal PPJ, Blog post 1
Early Concept Art
Positive Content
-During the meeting there was good discussion about the narrative aspect of game, which helped direct my concept art decisions
-I feel that the images used in the concept art clearly communicates the direction I want to take for the game's theme.
-Not only did I find images for idea inspiration, but I manged to make a few sketches so that we can begin putting consideration into characters and environment.
-Overall the concept art will help the team define the narrative aspects of the game and the world it takes place in.
Negative Content
-I would've liked to get a wider variety of sketches completed.
-I also wish I could have completed the sketches earlier in the week to bounce more ideas off my team mates.
-There was a mix-up regarding who was doing concept art for one-pager.
Work and hours
- Organized files and structure of individual tech demo (1 hr)
Restructured tech demo organization to make implementation easier.
- Discussed theme ideas with team (1 hr)
Discussed space alien theme park theme. Covered ideas such as the aliens' intentions and the humans' roles.
- Image search (1 hr)
Researched images to use as a starting point for determining style, theme, and color.
I mostly looked into retro sci-fi posters for inspiration. Vegas night life and Theme parks were added as inspiration as well.
A couple of examples
- Color analysis / Pallet creation.
I analyzed some of the images for color direction, then did brief research on color pallets being used.
- Sketches (3 hrs)
to add more personality to the concept art sheet, I made a few sketches. One alien concept and a ship concept. I also did a colored sketch to test out one of the color pallets.
Total weekly hours: 8 hrs
- Organized files and structure of individual tech demo (1 hr)
- Discussed theme ideas with team (1 hr)
- Image search (1 hr)
- Color analysis / Pallet creation.
- Sketches (3 hrs)
Total weekly hours: 8 hrs
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