GDD Draft Update,
Status Report, Perforce, Unify Controls
Content with Hours
(Examples included):
This week did not go exactly as planned. This was our first
week of fully using Perforce. Thus, we had some issues.
I ran into a number of issues with Perforce that resulted in
major setbacks. Some of my changes were completely lost and it took a good
several hours just to learn and figure out how to manage a Unity game in
Perforce. I figured out that you never want to submit the Library folder from
Unity! You also need to setup Unity so that it allows Perforce to read your
metafiles. These two small bugs took my several hours to figure out. I had to
test that Perforce was working correctly with Xavier.
(2 hrs)
After Perforce finally worked, I decided to focus on
polishing the games we currently had and integrate Slapz. Sadly, a last minute .ma file issue resulted in Slapz not being in our latest build. I went ahead and
attempted to unify the controls so that all games play in a similar fashion on
the Xbox 360 controller. This was difficult just due to the fact that many
people scattered control scripts throughout the project. This useful script
helped me figure out how to get the joysticks to act like buttons:
if
(Input.GetAxisRaw("P1_Vertical") == -1){
fly.transform.Translate(Vector3.forward*MoveSpeed*Time.deltaTime);
}
(5 hrs)
My final task for the week was to update the GDD. I went
through and fleshed out the mini games now that we have a better understanding
of how they’ll ultimately behave. I also had more art to add in! Thus, I
updated the figures in the paper.
(3 hrs)
Content Positive
(Duplicate hours from above):
-
Perforce is now setup and in use(2 hrs)
-
The controls are almost unified, but moving in
the right direction(5 hrs)
-
The GDD has fleshed out mini game content and
more artwork(3 hrs)
Content Negative
-
Perforce has proved to be a difficult
environment to work with, but hopefully it won’t be much of a problem anymore.
Total Hours for the
week: 10 hrs
Tags: GDD Draft
Update, Status Report, Perforce, Unify Controls, Slapz, PPJ
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