Thursday, November 12, 2015

Angela Buchanan, Week 8 PPJ - Blog Post 5


Angela Buchanan, Week 8 Journal PPJ, Blog post 5

Interface Design, art assets

I had a productive week and managed to complete a lot of 2D assets. I made some mistakes with the early versions of the control icons. These were fixed and now all the control icons are complete and are ready to help the player quickly understand the controls for each game. 

I made a nice collection of vector images for the beach scene in the mech warfare game. The game allows the player to shoot trash into sexy items, so I have two versions - trashy and sexy. I made each trashy/sexy pair similar in shape to effectively communicate a connection.

There was some miscommunication regarding the creation for cardboard cutouts, so now we have double assets.  But I don't anticipate it to be a major issue, and it may simple lead to more assets for that particular mini-game.

The double assets are in the wrong format (Objecy, not cut-out stands). But I may have an idea to make them still usable. 

Positive Content

- all control icons for the ship interface are now complete, allowing players to quickly visually understand the controls for each game
- A lot of 2D cutout assets are now down and ready to be applied to cardboard cutouts.
- Most assets were up early at the start of the week.


Negative Content
- My message regarding the posting of art assets was not received, which lead to miscommunication problems.
- Looked at old documentation. So there were mistakes in the control icons that had to be fixed later on in the week.



Work and hours


Interface assets - 2 hrs

-Early in the week, I made quick versions that could be implemented into the game. Unfortunately, I accidentally looked at an old version of the GDD so there were some missing buttons.

The ones listed here should be up to date, and ready to be placed into the center console as planned.









Cut Out image assets trashy - 4 hrs
- I did my best to push these out early as well, so that the cardboard cut out models could be made for them. Below, sexy versions of these assets are finished as well. The images were designed so that the counterpart has a similar shape/form.

Even though, I had them posted, my message wasn't received. Therefor there was communication problem. I don't expect it to hurt progress significantly, though I may try doing the cut-outs myself next week. 







Cut Out image assets sexy - 4 hrs
- Sexy versions of the above assets. Listed in the same order, but visually you should be able to see which ones are related. I gave everything lipstick stains for comedic purposes and to enhance the "Sexy" appearance. 









Backgrounds - .5 hrs
-The cut-outs took most of my time, so I didn't get as much work done on background assets.
However, most of the backgrounds can the used in multiple locations.

The biggest background that still needs to be done is the aerial carnival scene for Stello says, but the concept art can work as good quality placeholder.



Total weekly hours: 10.5 hrs

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