Trailer, tube man,
UI, Stello Says, Runnerz, Space Aim, Foot, HighScore, PPJ
Content with Hours
(Examples included):
This week saw the tweaking of many pieces of our game by
myself. My first task was to capture the gameplay footage that Cory would use
to make the trailer that is due this week. I went through several mini game
captures and had to find decent video capture software so that our trailer is
high quality and looks professional. Along with this, Cory and I captured some
clips of the motion base moving. For this we had to schedule time at the motion
platform on Tuesday.
(2 hrs)
After capturing the video for the trailer was accomplished,
I moved my efforts towards redesigning the UI to pop out more. Using Angela’s
new UI/HUD icons I put the control icons on the main dashboard. The timers and
the score were placed in the top left and right of the HUD. To provoke the
players to read the control icons, I made them pulse. From my Wednesday play
testing, with it on the motion base, all players did pick up the controls and
figure out how to play the games. The new UI/HUD is visible below.
New HUD and new Runnerz textured
(2 hrs)
My effort was then focused on Adding art to both Space Aim
and Runnerz. Space Aim, required Riley’s foot model to be placed in the field
of view for the player. Thus, I added it in. I also placed some of Angela’s
textures onto the walls of the tunnel. For Runnerz, it was meant to use art
from the other games. Therefore, to indicate to the players to jump, I used the
foot model as the marker. I made a cylindrical skybox and textured the
platforms after that. Before I finished working on Runnerz, I redesigned the
course to be simpler and straight forward. The new texturing and design for
Runnerz is viewable above.
(1.5 hrs)
Riley was able to finish the tube man model along with the
animations for him. I added the tube man into the Stello Says mini game and had
to figure out how to activate his animations. I’ve never worked with 3D
animations in Unity so this entire process was a learning experience. After
much frustration the tube man now moves according to the input from the aliens
outside the motion base.
Tube dude added to Stello Says
(2.5 hrs)
Throughout the duration of this week, I accomplish various
other small tasks. This includes updating the sell for content and integrating
fonts and video into it. I had to step in and texture some of the mech assets
such as the terrain. I had to go to open lab hours to try and fix a Space Aim
motion bug, but that will be dealt with next week. I fixed a Stello Says
controller bug that prevented player 2 from inputting anything. Finally, I had
to make it so the player’s score is highlighted on the high score board.
(1 hr)
Content Positive
(Duplicate hours from above):
-
I captured all footage for the trailer draft. (2 hrs)
-
I redesigned the UI/HUD to allow players to
quickly grasp the controls of each game. (2
hrs)
-
Space Aim and Runnerz have art fully added. (1.5 hrs)
-
The tube man along with his animations we added
by myself. (2.5 hrs)
-
Various small tasks were accomplished that
helped other teammates during the week. This includes texturing and the SELL. (1 hr)
Content Negative
-
Space Aim motion bug was found.
Total Hours for the
week: 9 hrs
Tags: Trailer,
tube man, UI, Stello Says, Runnerz, Space Aim, Foot, HighScore, PPJ
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