This week, I implemented art to the Mech War game, and also fixed many issues related with gameplay.
For Mech War:
1. Add bullet art to MechWar
The placeholder of bullet art only has one side surface, but the real one implemented has two. So I rewrote Vicent's code related the color changing while shooting and fixed the issue.
2. Change mech the front sight position to fit the real shot direction
I found the real shooting path is not through the original front sight position, it may cause problems when the player is trying to aim the target. So I change the position of the front sight, to help player aim.
3. Change the mech bullet gravity to make it feel more reality
Also, another issue related with MechWar is the bullet has gravity, I change it to zero to fit the feeling as a short distance shooting game.
For Space Aim:
1. Redesign the wall for easier movement in Space Aim
As team discussed result, we decided to change the cube size. So I redesigned the wall again, to fit the new requirement.
2. Change the wall moving speed in Space Aim
As the playtest result, faster the wall moving speed to balance gameplay.
3. Disable the Space Aim rotation options
As team discussed result, we decided to disable the rotation option for player 2.
Content Positive
- The MechWar game becomes more interesting as art is implemented. (2 hr)
- The issues related with the MechWar and SpaceAim game has been fixed. (3 hr)
- The foot model for SpaceAim is not clear for vision sight, may need second change.
x
No comments:
Post a Comment