Carnival Tent - 2 hrs
Reusable Targets - 1 hrs
This week, the art team made sure to focus on the games that were being currently developed rather than just have random resources be created for games that are not yet completed. As this was the case, I ceased production on the gun for Draw at Noon, to work on things that can be universally used for games.
Most of my time this week went into designing the Carnival Tent to be used firstly with the Water Gun Game; the intention is that it can be used for more than one game though. It took me quite awhile to devise a nice way to make a tent, and I ran into more than just a few snags-- I would often have to deal with n-gons and many of the edges of the model end in tris just because that is how the vertices worked out. I have no idea if this is necessarily Unity friendly as a model just yet, but this is only v1 of the tent and I am fully prepared to go back in and flesh the design out more. I know there are more than a few areas with very little subdivs, and the flow of the mesh isn't exactly spectacular. With that being said, I think I achieved my goal of making something that looks like a carnival tent--and he problems that I'm mentioning here most likely won't be seen in game, so it isn't even necessarily an issue.
(The texture is just placeholder)
The final task for the week was to revise the survey based on the feedback I was given. I did that, as well as fix a few bugs in the survey itself--for some reason some questions had contradicting double validation on them, which made completing it impossible. Once I found the problem and got it fixed though, the survey worked just fine.
Content Positive
- I completed a Carnival Tent that can be used as the environment for multiple games if needed (2 hrs)
- I revised the survey based off of some very helpful feedback (1 hrs)
- Targets were created that can be used for any game that needs them (1 hrs)
Content Negative
- Not that it is shown here, but the blizzard we got hit with really impeded my workflow, and made getting playtests pretty difficult this week. Hopefully next week I'll be back on track for my usual productiveness, I aim to spend at least 6-8 hours.
Total Time Spent: 4 hours
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