The majority of this week was spent working on the broken glass for planet ram. This included modeling, unwrapping uv's, texturing and polishing it. The curvature of the glass can easily be adjusted, and most likely will be to fit the shape of the ship. The texturing includes not only drawing out the lines, but finding the right balance of color values and gradients to make it look good. Here are 2 versions, a work in progress and the final version:
Work in progress, no gradient, or bump map. |
Final version |
(6 hours)
I had planned to import art assets into Unity this week, but there was not really any assets that were ready, or the games would require some sort of code to work as intended.
Positive Content:
- Broken glass is done and I like it.
- My arm is better and working in Maya is not as much of an issue.
Negative Content:
- I was not able to import any art assets.
Total Hours for the week: 6
No comments:
Post a Comment