This week I modeled and unwrapped the 3d alien character, so I am ready to start rigging. Only one thing this week, but it was a complicated and important task that I did a good job on. The only issues with edge flow are on the hands, which look good anyway. The unwrapping is good too, although some areas that I know will be a solid color are pretty rough. The antennas clipping through the helmet are part of Angela's original 2d design, but don't work as well in 3d. Hopefully there is a way to improve this in Unity. Anyway, here it is, (not textured but the faces are colored approximately the way it will when it is textured.)
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