Tuesday, February 2, 2016

Ryan Crim, Week 4 Journal PPJ, Blog post 4, GMAP 378



Content with Hours (Examples included):

My main goals for this week were to continue to balance Abducktion and Draw at Noon, as well as to add any art created for them. In addition, I was to start on a greybox for G-Switch depending on how much time I had this week.

Starting with Abducktion, I added the 2D duck art that Jinghan had created near the end of last week. This required a bit of reworking in the scene since the placeholder sphere would not display the texture appropriately. Therefore, I added a plane to display the duck art, however, this plane resulted in weird behavior where the duck could sometimes tip over and clip through the cup. To solve this, I made this plane a child of the now mesh-less sphere object I was using to get the proper behavior and visuals as shown in Figure 1. In addition, I tried adding the tent model Corey had made for the environment, but soon after adding it to the scene I noticed it was one-sided and could not be seen from the inside. I made sure to communicate this with the team, and I will add it at the game as soon as it is ready. Lastly, I tried to help balance the game for the humans by adding logic to the code to play a quacking sound every time the tractor beam and cup containing the duck line up. (1.25 hrs)

Figure 1. Screenshot of Abducktion with 2D duck

Next, I spent some time testing/rebalancing Draw at Noon after hearing that it was nearly impossible for the aliens to win since they had too many signs to input compared to what the humans need to input. Playing multiple times with different number of signs, I found that the most balanced number is three, so I updated inspector values and hid a few signs to make this change as shown in Figure 2. In terms of art, I did not receive any this week to add so hopefully next week I will be able to make strides on this front. Lastly, I added a bell toll sound effect to play when the instructions are shown to add to the environment of this game. (1.00 hrs)

Figure 2. Screenshot of Draw at Noon now with three signs for arrow input

Due to lack of art and ease of rebalancing, I had time to start work on a greybox for a game idea called G-Switch. As seen in Figure 3, the main concept of this idea is a first-person runner where the humans get to other platforms by “changing the gravity.” For the greybox, I added a scene with a first person controller, to be controlled by the first human, along with semi-randomly spawning platforms (at least one plausible path) leading up to the goal that can be rotated by the second human as shown in Figure 4. Furthermore, it has a working UI (score and timer) as well as win (get to goal in time) and lose (fall off or run out of time) conditions. The only missing pieces from the game right now are alien interaction, controls UI, and rebalancing to be worked on in the upcoming week. (3.00 hrs)

Figure 3. Storyboard for G-Switch game idea
 
Figure 4. Screenshot from the current greybox for G-Switch

Content Positive:
- Added duck art and quacking to Abducktion
- Rebalanced Draw at Noon
- Started and finished a lot of aspects for the G-Switch greybox

Content Negative:
- One-sided tent model
- No art for Draw at Noon yet

Total Hours for the week: 5.25 hrs

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