I updated the art for Refueled to fit the beta. This required me to tweak some of the scripts and placement of items. I also needed to fix the movement for refueled. A lot of the issues with Refueled were fixed when I switched over to using AddForce() for the movement. John and I had originally attempted to do this when I started creating Refueled but hit a strange bug. I did a lot of testing to see if the bug would reoccur but I could not replicate this in the most recent build. I did a lot of tweaking and moving things around in an attempt to make things better.
I still need to add the progress bar that Vince has implemented. I think Refueled is really close to being done and ready for gold build. On the art side, It needs some instructions tweaked, a model textured, and the positioning for the first person fuel nozzle needs to be changed.
The controls and movement are much improved but I think tweaks still need to be made. The play space is too large and makes catching the aliens a little hard.
(2 hours)
Add art to Shooting Gallery and fix movement:
Shooting Gallery uses the same movement as Refueled. The logic is the same so I needed to tweak and update Shooting Gallery as I updated and tweaked Refueled. I did not tighten up or try to tighten up the movement for Shooting Gallery. I left the controls very flighty. The game is short and I think the floaty nature feels better and more challenging. This may need to be tweaked based on feedback.
I also added the art which looks good. Some things may change in later builds because I scrounged up art from other places in the game. Seems good to me though.
(2 hours)
Positives
I got my games up to the Beta quality that we wanted.
Negatives
I was still pretty sick.
Total Content Hours: 4 hours
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