Showing posts with label UI Change. Show all posts
Showing posts with label UI Change. Show all posts

Tuesday, February 16, 2016

David Monteleone, Week 6 Journal PPJ, Blog post 6, GMAP 378

Content with Hours (Examples included):
                This week was rather busy. First, I was tasked with making sure each game is now using Angela’s new UI. This was a tag team effort between Ryan and me. I placed the correct prefabs into each game and stripped out the old UI. The UI included the use of a timer. This timer shows an alien ship abducting a human. In order for each game to use this I had to going into the code for the timers in the games and strip out old code related to the old timer used. This process was quite tedious and difficult for some games. Space Aim had 4 timers in different places, thus I had to remove 3 of them and rework 1 of them! The only games I didn’t need to touch much were Abducktion, G-Switch, and Draw at Noon as Ryan did those himself. Next, I went through and added the updated model and texture for the water gun into Water Gun. Then I added in a sound effect to Water Gun so that players have a feedback for when they hit the target. Ryan made a simple to use script that displays the score earned and makes a sound. I added this to Press and Water Gun so that there is visual and audible feedback for scoring in those games.
 (3.25 hrs)

                My next task after doing the previous ones was to work on the Quiz game grey box. For the game idea I went ahead and played off of the crazy alien world we had already made. The game presents yes or no questions to the humans. Answering the question right gives them points, but answering incorrectly shakes the motion base. I made a pool of questions along with answers and randomly select one question each time the game is played. The ‘A’ button is for ‘yes’ and the ‘B’ button is for ‘no’. I was able to get a working grey box with score and timing, but there is no sound in it yet (apart from the background sound). An image of the game can be seen below:

(3 hrs)

Content Positive (Duplicate hours from above):
-          The new UI along with game code that can interact with the timer has been added. Sound effects were also added to Press and Water Gun.  (3.25 hrs)
-          The Quiz Game grey box has been made. (3 hrs)

Content Negative
-          Bad timer code from last term haunted me this week.

Total Hours for the week: 6.25 hrs



Tuesday, February 9, 2016

David Monteleone, Week 5 Journal PPJ, Blog post 5, GMAP 378

Content with Hours (Examples included):
                First, I was tasked with adding in art to the two micro games that I’m responsible for. I added in a tent background, cardboard cutout waves, and a water gun to the Water Gun game. The games seems good to go for art work. It simply need some more balancing. After that I went through both of my two games and added in Angela’s new UI design for the HUD. I also went ahead and changed the UI for all 5 of last quarter’s games to this new design. An example of the UI and the art I added to my games can be seen below:

 (1.5 hrs)

                My main task for this week was to edit the GDD for the 02 submission. There were a significant number of comments that Professor Lloyd had for our 01 submission. I went through and added the content and made the structural changes that he asked for. These changes include: Making the section headers bolder, adding sub categories to the ToC, adding in a section that lists potential game ideas, adding in concept art sub sections to the appendix, removing the extra music license entry, adding a target demographic and marketing section, updating most figures and screenshots to reflect the new UI (as seen above), adding in the new flowchart to represent the new gameplay, and of course adding in subsections and content for each of the new mini games that we developed (8 new games added!). The GDD is still in great shape and continues to be one of the team’s main strong points because of my efforts on fixing and editing it! The hardest part about updating the content is finding all of the people that know how each micro game functions.
(4.5 hrs)

Content Positive (Duplicate hours from above):
-          Final artwork added to Press and Water Gun along with the new UI. (1.5 hrs)
-          Updated the GDD for the 02 submission. (4.5 hrs)

Content Negative
-          Midterm week is rough, but I’m getting through it.

Total Hours for the week: 6 hrs