Wednesday, October 28, 2015

Vincent Slifer Week 6 PPJ

This week was spent solely on troubleshooting conflicting and "missing" assets with the build on perforce.  Using perforce this week was a major hassle.  Assets would become unlinked at times, and old files created conflicting files that "delinked" with assets in the scene.  Beyond the problems with figuring out perforce, the actual project itself was somewhat simple this week.  I scripted simple methods to have a timer for mini-games, automatically display that time, and troubleshot issues that came up from integrating the mech game on perforce.

Positive Content
  • Integrated Mech Game into the main game
  • Built timer
  • Added placeholder music
Negative Content
  • Spent too much time on perforce
  • Relinked asset files
  • Troubleshot Mech Game files on perforce
Work and Hours
Perforce Troubleshooting (2 hrs)
  • Relinked files
  • Deleted conflicting files
Programming (2 hrs)
  • Relinked files
  • Fixed conflicting files
  • Built timer code
  • Created Unity package solely for asset integration
  • Fixed minor problems
Total Work Time: 4 hrs

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