Angela Buchanan, Week 6 Journal PPJ, Blog post 3
Concept art, Interface
Design, Flowchart
This was a lighter
week in comparison to previous weeks. For the most part, my tasks could be
considered completed. I would've liked to go a bit more in-depth with the
interface design, but what I have currently is sufficient and likely won't have
to be revisited. This week it was hard for me to participate in a good, quality
group meeting due to schedule, so there are some things I would like to go over
more thoroughly with the team. I also took care of the Status Report this week,
since I knew I would be making a later post.
Positive Content
- The interface
design is available to the team now, which helps convey the game more.
- I made icons for the
flow chart to make it more exciting and easy to understand visually.
- The icons used in
the flowchart are cute and work as nice decoration for other things.
Negative Content
- Meeting was difficult
for our team this week due to do schedules.
- I wanted to be more
in depth with the interface design, but I spent too much time focusing on other
projects.
- I felt my production
was a bit low this week.
Work and hours
·
Flowchart – 2 hrs
- I made a more exciting visual representation
of our game’s flow. It didn’t take too long, for I stuck to simple
representations for the chart.
- I worked on making concept art
of how the menu interface would look when choosing a game. I also
designed how the score and time would look during the mini-games. I made
multiple versions of each (with fairly minor differences), but I’m only
going to post my personal favorites.
·
Status Report & Sell touch up – 30 min
- I did the status report this
week since I knew I would be making a later update. I also did some minor
editing to the sell.
Total weekly hours: 7.5 hrs
Concept art, Interface
Design, Flowchart
This was a lighter
week in comparison to previous weeks. For the most part, my tasks could be
considered completed. I would've liked to go a bit more in-depth with the
interface design, but what I have currently is sufficient and likely won't have
to be revisited. This week it was hard for me to participate in a good, quality
group meeting due to schedule, so there are some things I would like to go over
more thoroughly with the team. I also took care of the Status Report this week,
since I knew I would be making a later post.
Positive Content
- The interface
design is available to the team now, which helps convey the game more.
- I made icons for the
flow chart to make it more exciting and easy to understand visually.
- The icons used in
the flowchart are cute and work as nice decoration for other things.
Negative Content
- Meeting was difficult
for our team this week due to do schedules.
- I wanted to be more
in depth with the interface design, but I spent too much time focusing on other
projects.
- I felt my production
was a bit low this week.
Work and hours
·
Flowchart – 2 hrs
- I made a more exciting visual representation of our game’s flow. It didn’t take too long, for I stuck to simple representations for the chart.
- I worked on making concept art
of how the menu interface would look when choosing a game. I also
designed how the score and time would look during the mini-games. I made
multiple versions of each (with fairly minor differences), but I’m only
going to post my personal favorites.
·
Status Report & Sell touch up – 30 min
- I did the status report this
week since I knew I would be making a later update. I also did some minor
editing to the sell.
Total weekly hours: 7.5 hrs
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