Thursday, October 29, 2015

Angela Buchanan, Week 6 PPJ - Blog Post 3

Angela Buchanan, Week 6 Journal PPJ, Blog post 3

Concept art, Interface Design, Flowchart

This was a lighter week in comparison to previous weeks. For the most part, my tasks could be considered completed. I would've liked to go a bit more in-depth with the interface design, but what I have currently is sufficient and likely won't have to be revisited. This week it was hard for me to participate in a good, quality group meeting due to schedule, so there are some things I would like to go over more thoroughly with the team. I also took care of the Status Report this week, since I knew I would be making a later post.

Positive Content

- The interface design is available to the team now, which helps convey the game more.
- I made icons for the flow chart to make it more exciting and easy to understand visually.
- The icons used in the flowchart are cute and work as nice decoration for other things.

Negative Content
- Meeting was difficult for our team this week due to do schedules.
- I wanted to be more in depth with the interface design, but I spent too much time focusing on other projects.
- I felt my production was a bit low this week.

Work and hours

·         Flowchart – 2 hrs
  • I made a more exciting visual representation of our game’s flow. It didn’t take too long, for I stuck to simple representations for the chart.







·         Interface Design - 5 hrs
  • I worked on making concept art of how the menu interface would look when choosing a game. I also designed how the score and time would look during the mini-games. I made multiple versions of each (with fairly minor differences), but I’m only going to post my personal favorites.


·         Status Report & Sell touch up – 30 min
  • I did the status report this week since I knew I would be making a later update. I also did some minor editing to the sell.

Total weekly hours: 7.5 hrs

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