Modeling Mech Legs v2 - 2 hrs
Sell Update - 1 hrs
Admittingly, I didn't do much this week due mainly to problems I ran into with the University itself, taking much of my time. That being said, I got the mech legs reasonably more done (adding actual feet to the model) and updated the sell pitch so it has much less filler, and is less wordy/more to the point overall.
At some point soon I'll be updating our team logo ideas, doing some color sampling--I also realized I made a really silly spelling error on all drafts of the word for whatever reason, so that is going to be fixed too.
Content Positive
- Now the legs at least will cast a suitable shadow; depending on if they are seen or not they could still be textured and modeled, but for now this will definitely work. (2 hrs)
- The sell update went rather well and I am much happier with the shorter length (1 hrs)
- I also provided feedback to other artists' work this week (such as Riley's UFO model) in order to improve clarity
Content Negative
- I didn't get around to doing much this particular week due to circumstances out of my contol
- Meeting was hard for our team to accomplish this week, and when we did it felt rather rushed
- I really wish I was able to contribute more this week as I didn't do much
-Perforce is creating many problems for our entire team and slowing progress
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