Interface, 2D art
After feedback from last class, I shifted my primary focus to the UFO interface. We needed a better way to get the alien instructions across more clearly and quickly.
Since the humans have their screens split at the bottom, I decided to give the aliens their own designated screen centered at the top. I have minor concerns regarding the screen space taken up by the aliens screens, so it may have to be slimmed down. This will be a decision made during our next group meeting.
Additionally, I spent some time getting all the instructions up to date as well as the slot machine icons.
Aside from 1 or 2 games, everything is up to date now.
Overall the week was productive, but not as productive as I had intended. A different class demanded more attention than this one and that assignment took more time than I had anticipated.
Positive Content
- Aliens now have their own screen and set of instructions
- Game instructions are currently up to date
- All dash instructions are now designed to be 100% aligned.
Negative Content
- Didn't get everything planned done.
- Alien dash may take up too much screen space.
Work and hours
Alien Dash Update (2 hrs)
The top center of the screen seemed like a good place to store alien instructions, since the humans don't have to pay much attention to the top of their screen.
Since the alien instructions will always be in the same place, they will now quickly know what to do and how to do it.
I also kept the design simple so that the humans would not be overly distracted.
Alien Instructions (4 hrs)
I had to set up the basic framework for the alien instructions (buttons/icons)
Now that one is in place, it should be very easy to update the instructions as needed.
Like the human instructions, they are designed to align perfectly when placed at the same spot on the screen.
Like the human instructions, they are designed to align perfectly when placed at the same spot on the screen.
Alien Model Texture (.5 hrs)
Originally, I was going to focus more on this. But I decided other tasks had a higher priority.
However, I still spent some time making sure the UVs are going to work the way I want them to so that I can address any potential problems during our next group meeting.
Icon + Human Instructions Update (3 hrs)
I decided that aligning the human instructions was high priority task, so I completed that as soon as possible.
Additionally, I added instructions for the games that needed them.
I also made sure that the slot machine had all the icons for all current games.
Total Hours: 9.5 hrs
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