Wednesday, February 17, 2016

Cory Zicolella, Week 6 PPJ, Blog Post 6

Gathering Sound Effects/Licensing Info - 6.5 hrs
Editing Sound Effects/Normalizing extensions - 1.45 hrs

This week was pretty time consuming and busy, but relatively straight forward.  As far as content went, I used freesound.com soundbytes to find all the audio that we currently need for our games, with the exception of background music.  This took a long time because I was screening hundreds of sounds, and wound up with around 60 effects in the end for 15 games.

After having a discussion with another professor, I decided to make all the audio files in .ogg format because it is slightly compressed (which is good when we need so many sounds) and also no royalties are owed to any company if this format it used.  For background music, I plan to use .wav format.

I made sure to include a readme .txt file along with all the sound effects that document all of the licensing information, so we can credit people appropriately and document it all in the GDD.


Again, this week was pretty straightforward so there isn't much else to say.

Content Positive:
- All of the Sound Effects for the currently created games should now exist on Perforce and are edited, ready to be added to Alien Arcade
- I documented each sound's individual license info for ease

Content Negative:
- Took a looooooong time

Total Time Spent: 8.15 Hours

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