Monday, February 1, 2016

David Monteleone, Week 4 Journal PPJ, Blog post 4, GMAP 378

Content with Hours (Examples included):
              My main task for the week was to develop the new mini game titled Press. Press is a game where the humans are presented with a button icon along with a string of text that tells the humans to either press or not press the displayed button. I implemented the random choosing of a button. I implemented the random choosing of the text to display along with whether the humans should press the button or not. I also added in the UI. Timing and scoring works. The scoring works and the game can integrate into the slot machine system. The logic of everything works properly and the game can start, be played, and end properly. Last, I did the artwork for the button icons themselves in Photoshop. This was a task I felt I could do that would help the artists out. Below is a screenshot of the Push game that I implemented this week.

 (4.5 hrs)
              Last, Xavi found a bug where using Transform.translate leads to rough motion on the motion base. A solution he proposed was to use AddForce. I went through games such as Space Aim and experimented with implementing this solution. Using this solution led to very different gameplay for Space Aim and various other game. The group needs to discuss how to implement a proper solution that doesn’t change how the games are played. I myself
(1.5 hrs)
Content Positive (Duplicate hours from above):
-          Press Button game added and basic art was made, both by myself. (4.5 hr)
-          Transform.translate was switched to AddForce in several games and tested, by myself. (1.5 hrs)
Content Negative
-          AddForce may not be the best solution to smoother movement.
Total Hours for the week: 6 hrs



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