Content with Hours
(Examples included):
My main task for the week was
to develop the new mini game titled Press. Press is a game where the humans are
presented with a button icon along with a string of text that tells the humans
to either press or not press the displayed button. I implemented the random
choosing of a button. I implemented the random choosing of the text to display
along with whether the humans should press the button or not. I also added in
the UI. Timing and scoring works. The scoring works and the game can integrate
into the slot machine system. The logic of everything works properly and the
game can start, be played, and end properly. Last, I did the artwork for the
button icons themselves in Photoshop. This was a task I felt I could do that
would help the artists out. Below is a screenshot of the Push game that I implemented this week.
(4.5 hrs)
Last,
Xavi found a bug where using Transform.translate leads to rough motion on the
motion base. A solution he proposed was to use AddForce. I went through games
such as Space Aim and experimented with implementing this solution. Using this
solution led to very different gameplay for Space Aim and various other game.
The group needs to discuss how to implement a proper solution that doesn’t
change how the games are played. I myself
(1.5 hrs)
Content Positive
(Duplicate hours from above):
-
Press Button game added and basic art was made,
both by myself. (4.5 hr)
-
Transform.translate was switched to AddForce in
several games and tested, by myself. (1.5
hrs)
Content Negative
-
AddForce may not be the best solution to
smoother movement.
Total Hours for the
week: 6 hrs
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