Interface Design, art assets (Both 3D and 2D), Scrum, Logo
Had a very busy schedule this week. Surprisingly, I got a lot done compared to what I was planning on being able to finish. Most of my work this week was filling up spaces where art was needed and updating assets that needed to be updated.
Normally, I work on the 2D assets of the game only but I volunteered to make the 3D cutout models so that Corey wouldn't be overly burdened with work this week. This wasn't a big issue, for I'm completely fine with working with 3D modeling. The only skill I lack is knowing how to make models optimized for games. Since these were simple cardboard cut-outs, I figured it would be hard to mess up and make something too complex. Overall, I didn't run into any problems and I haven't heard of any issues caused by my assets.
A lot of my assets were posted onto perforce early in the week, and other assets were still posted at reasonable times with plenty of time for them to be implemented. I had to sacrifice the importance of other classes to achieve this, but it wasn't a significant issue and it was worth getting the assets up.
I also added instructions in some of the folders along with my assets to help direct how/where they are to be placed.
Positive Content
- A lot of work done this week added a bunch of usable assets to the game.
- Everything was posted with enough time to be implemented. No assets were posted the night before.
- I didn't run into any major issues when working on assets.
Negative Content
- I turned my focus away from other classes this week to be able to quickly produce a large quantity of assets. This may affect my productivity for next week.
-I'm exhausted (I'm sure I'm not the only one though)
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Work and hours
3D cutout Models and their textures (8 hrs)
- Using my 2D assets from last week, I 3D modeled and textured the cardboard cutouts needed for the mechanized warfare game. The modeling went smoothly and I haven't heard of any concerns regarding them.
More 2D Textures (4.5 hrs)
-I made a collection of 2D assets to fill the places where textures were still needed. I made it so that they could easily be mixed, matched, and reused in multiple games. I recommended placements for these assets, but overall I allowed them to experiment with placements and pairings.
Updated Interface (1 hr)
-Updated all the controls assets to reflect all changes. (I'm just posting a few examples since they are similar to last weeks). P1's controls were all swapped with P2's. Some buttons were changed and some were removed.
-Some games did not have icons and other games no longer reflected their original concept art. I went ahead an made a whole new set so that they would stylistically fit together.
Logo (.5 hr)
-Our team realized we didn't have a logo for our game, so I made one. I used a UFO shape from another asset I had made for this game and paired it with some nice font.
Total Hours: 16 hrs (new record!)